Abstract:The airborne display systems are directly related to the performance and cost of advanced avionics systems. According to the characteristics and performance requirements of the airborne display system, the shortcomings of current airborne display system are analyzed, such as low multiplexing rate, difficult to transplant, poor inheritance, unreconstructible, and high cost. A new idea of graph generation design based on abstract factory pattern is proposed. The graphics library of airborne display system is classified and described abstractly in different levels, and a three-level architecture of graphics processing model, graphics drawing model and display model is established. Unified model processing methods for characters, graphics, and windows. Based on OpenGL, the graphics model development library and the airborne display system graphics generation architecture are implemented, this method realizes the development of a certain aircraft flight display system. Experiments show that the method implements the general development technology and software reconstruction technology of the display system.